Experiential Qualities as a methodWhile I was reading-up on and searching for the "right" Art & Design methodology (that was HCI friendly), in the background this thread took shape, almost naturally and in my spare time. I never anticipated that this section "experiential qualities" would later become part of my methodology. My persistent curiosity exploring the relationship of telematics, visualisation technologies or what is better designated as trans-formation, biofeedback, presence & immersion, and the global consciousness were the driving force. |
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Mirror me, environmentWithin the last decades some art has become truly interactive in the sense that the viewer (and contemplator) has become an important part in the creation of the artwork. A participant without whom the piece would not come into existence. The artist is providing the necessary constraints and affordances within which this interactivity takes place. I made the observation that just as we mirror ourselves in other people, we also mirror ourselves in artworks - especially interactive ones. We see what we can see and what we want to see, only. |
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Experiential Qualities, Cognitive Stimulation and the SensesWhat is an experience? Nathan Shedroff assembled a lot of material in his publication "Experience Design". Yet i don't see what i consider interesting covered there besides his excercise is missing rigour. While Nathan is reinventing the wheel with a "Taxonomy of the senses" ( www.nathan.com/projects/current/senses.html ) looking for a "Unified field theory of design" ( www.nathan.com/thoughts/unified/2.html ) he completely misses the point that since Aristotelean days the discpline is called "Classification of the senses." Perhaps because taxonomies sounds like a cool thing? |
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